NINTENDO’S NEW ZELDA GAME SOARS SKYWARD ON NOV. 20
Master the Sword in Link’s Newest Motion-Controlled Adventure for Wii
REDMOND, Wash., Aug. 17, 2011 – Nintendo’s celebration of the 25th anniversary of The Legend of Zelda™ series continues in full force with the announcement that The Legend of Zelda™: Skyward Sword will launch in North America on Nov. 20. The epic adventure, created from the ground up for the Wii™ console, sends this storied series to new heights and marks a turning point for the franchise.
The game uses the precision motion controls of the Wii Remote™ Plus (or a Wii Remote controller with a Wii MotionPlus™ accessory) and Nunchuk™ controllers to map on-screen action to the player’s movements. When a player swings the Wii Remote Plus controller, Link™ appears to swing his sword in exactly the same way.
Different enemies have different battle tactics, so players must analyze their approach and develop counterattacks that play on the enemies’ weaknesses. The game’s wide array of items also use full motion controls, letting players roll bombs, shoot arrows and guide flying objects like never before.
The game includes a massive, multilayered world that takes players from dark dungeons to a diverse overworld to cloud cities in the sky, requiring a combination of puzzle-solving and swordplay to unlock all of its secrets. Link soars through the air on the wings of a majestic bird while exploring the game’s sky area, providing players with unprecedented freedom of movement as they progress on their adventure. The quest lays the foundation for the events in The Legend of Zelda™: Ocarina of Time™, which is frequently cited as one of the greatest video games of all time.
“The Legend of Zelda: Skyward Sword is the biggest game in the series yet,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “We’ve just scratched the surface of this massive experience, and we look forward to sharing additional details with fans as we approach the Nov. 20 launch.”
The Legend of Zelda: Skyward Sword is now available for pre-order at major retailers throughout North America. A deposit may be required for pre-orders. See individual retailers for details. For more information about the game, visit http://www.zelda.com/skywardsword/.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wii.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.7 billion video games and more than 600 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.
E3 2011: Turtle Beach Powers Audio for Top Publishers and Partners with Livestream for Show Floor Coverage
Elmsford, N.Y., June 3, 2011 Turtle Beach, the leader in premium gaming headsets, is proud to announce their latest list of publisher partners showcasing their new game releases with optimized audio courtesy of Turtle Beach¹s premium gaming headsets. To further support their role as the preeminent authority on game sound and to showcase their industry partners¹ incredible audio achievements, Turtle Beach has teamed up with Livestream to give fans an inside-view of E3, the game industry¹s biggest and most important event of the year!
Publishers and partners utilizing Turtle Beach headsets in their E3 booths, meeting rooms and displays include:
· Electronic Arts
· 2K Games/Take Two Interactive
· Warner Brothers Interactive
This partnership with Livestream gives Turtle Beach an opportunity to share
the latest news, action and highlights from E3 directly with fans.
Livestream reporting will take place at the Turtle Beach booth as well as
its partners¹ displays, giving fans a behind-the-scenes ³look and listen² to
upcoming games, most of which will be demoed onsite using Turtle Beach
The Livestream broadcasts will be co-hosted by Matt from Turtle Beach, a
familiar face from Turtle Beach¹s popular YouTube channel and Kona from
Quantic Gaming, a prominent competitive gaming commentator. Matt and Kona
will spend time reviewing the latest audio advancements from Turtle Beach
and meet with many of the developers and audio engineers behind all the hot
new games; getting their unique points of view and insight on the sound
design and overall development of these major titles.
³Turtle Beach is the game audio authority and we are already committed to
delivering the very best sonic experience possible to gamers with our
premium lineup of console and PC gaming headsets,² notes Michael Arzt, VP of
Marketing and Business Development for Turtle Beach, ³and with our many
publisher partnerships and the exciting Livestream initiative, we¹re also
able to provide fans with a unique look and listen to all the games and
audio excitement of the 2011 E3 Expo.²
Turtle Beach¹s Livestream will commence at 10:00AM PT on June 7, 2011 with
an address from Turtle Beach regarding its exciting new products being
introduced at E3. The E3 stream will then be running from 11:00AM to 5:00PM
on June 7, 10:00AM to 6:00PM on June 8 and 10:00AM to 5:00PM on June 9 (all
To access the E3 stream, viewers must visit and ³Like² Turtle Beach¹s
Facebook Fan Page at http://www.facebook.com/turtlebeach
. The Facebook page will also have
additional information on the Livestream event and a player to watch the
stream. To add more excitement throughout the 3-day event, Turtle Beach and
its partners will offer prize giveaways on the stream. Viewers will be able
to chat with one another, Turtle Beach employees and other special guests.
After the event is over, viewers can enjoy video on demand from Livestream
and on Turtle Beach¹s YouTube channel.
To learn more about Turtle Beach¹s products and watch Matt¹s videos, please
About Turtle Beach
Turtle Beach (www.turtlebeach.com ) designs
and markets premium audio peripherals for personal computer and video game
platforms, including its acclaimed line of Ear Force gaming headphones and
headsets crafted for XBOX 360 and PS3 game consoles and PC games. Turtle
Beach¹s Ear Force X41 wireless headset is Official XBOX Magazine¹s “2009
Peripheral of the Year.² Turtle Beach, headquartered in Elmsford, New York,
is a brand of Voyetra Turtle Beach, Inc., which has been at the forefront of
music and audio technology for more than three decades and is recognized as
a pioneer of today¹s PC audio industry.
Turtle Beach and Ear Force are registered trademarks of Voyetra Turtle
Beach, Inc. XBOX 360 is a registered trademark of Microsoft, Corp. All
It’s Fear on the Beach and Mayhem in the Water as Majesco and Microprose Announce “JAWS: Ultimate Predator” for Nintendo 3DS™ and Wii™
The ocean’s deadliest hunter is set to stalk Nintendo platforms this fall…and you’re going to need a bigger boat.
Edison, NJ – June 2, 2011 – Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Microprose, an executive producer for video games, announced today that JAWS: Ultimate Predator for the Nintendo 3DS™ system and Wii™ is in development for an expected release this fall. Set 35 years after the events of the iconic movie, JAWS: Ultimate Predator is an action-packed and intense game that pays homage to the classic film while putting you in control of one of the most terrifying forces in nature, the unstoppable killing machine that is the great white shark. The games are produced under license from Universal Partnerships & Licensing.
“The Jaws movie defined a generation and forever changed our perception of sharks,” said Jesse Sutton, CEO, Majesco Entertainment. “Sinking your teeth in as the ultimate predator is a strong and compelling concept underlined by the performance of our best-selling Jaws console games years ago. Never before released for Nintendo platforms, JAWS: Ultimate Predator lets a new generation experience that same visceral underwater thrill.”
JAWS: Ultimate Predator on the Nintendo 3DS™ system puts you in control of the hulking terror of the seas like never before, letting you experience the action through the eyes of the beast in startling 3D. Developed by n-Space and produced by Microprose, the Nintendo 3DS™ version of JAWS: Ultimate Predator lets you defeat an army of shark hunters and rule the ocean by unleashing deadly attack combinations such as Feeding Frenzy and Corkscrew Shred while using the Touch Screen to bite, ram and dodge enemies.
JAWS: Ultimate Predator for Wii™ transforms you into the fierce creature, protecting its underwater domain from human interlopers while hunting and killing prey with 20 different advanced attack combos. Fill up the Rage Meter and confront deadly bosses including the Tiger Shark, Killer Whale and Sea Serpent that match JAWS in strength and size. Explore real life environments and lush underwater settings from Hawaii to the Great Barrier Reef, plus the infamous locale where it all started, Amity Island. In addition, discover hidden collectibles and upgrade special abilities to unleash critical damage with maximum power and speed!
Both games are executive-produced by Microprose. The JAWS game for Nintendo 3DS™ is developed by n-Space and the JAWS game for Wii™ is developed by Tectonic Studios, a subsidiary of Collision Studios.
JAWS: Ultimate Predator for Nintendo 3DS™ and Wii™ is expected to launch this fall. For additional information about Majesco’s exciting line of products, please visit www.majescoentertainment.com.
Based on the popular bestseller by Peter Benchley, directed by Steven Spielberg and produced by Richard Zanuck and David Brown, Jaws both fascinated and terrified audiences, breaking box office records upon its release in 1975. Filled with heart-stopping tension and stunning power, the powerful film launched director Steven Spielberg’s phenomenal commercial success and won three Academy Awards®: Best Sound, Best Original Score and Best Film Editing. In addition, the memorable score by John Williams won a Golden Globe Award for ‘Best Score’ and was named one of the Top 100 Films by the American Film Institute.
Jaws also introduced the predatory shark as a new cinematic icon and struck a primal chord with audiences who connected overwhelmingly with the film’s mixture of action adventure, terror, and moments of hilarity. The impact was so enduring that audiences never looked at the water the same way again in this suspenseful story of an eastern seaboard community terrorized by a giant white shark.
About Majesco Entertainment Company
Majesco Entertainment Company is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on Kinect for Xbox 360®, PlayStation®Move motion controller, Wii™, Nintendo 3DS™ and Nintendo DS™, Facebook® Platform, mobile and other leading platforms. Product highlights include Cooking Mama™, TETRIS® Party Deluxe and Zumba® Fitness. The company’s shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More info can be found online at www.majescoentertainment.com or on Twitter at www.twitter.com/majesco.
The Gold Medal Winning Team Is Brought Together Again For the London 2012 Olympic Games
TOKYO (April 21, 2011) – SEGA® Corporation and Nintendo Co., Ltd. today announced that the record breaking partnership of Mario™ and Sonic™ will once again join forces on the Wii™ home video game system and, for the first time ever, on the Nintendo 3DS™. Over 19 million people worldwide have bought video games from the Mario and Sonic series, and now the much loved duo are heading to London to participate in the officially licensed Olympic-themed video game, Mario & Sonic at the London 2012 Olympic Games™.
A host of exciting new headline events, including soccer and equestrian will debut on the Wii version appearing alongside classic Olympic disciplines, such as athletics, aquatics and table tennis. These new sports are sure to ignite even more fierce competition between friends and family in both single and multiplayer modes! The all new roster of Dream events that are set in popular Mario and Sonic worlds make for a truly unique sporting experience that can only be found in Mario & Sonic at the London 2012 Olympic Games.
Arriving on Nintendo’s new handheld system for the first time ever Mario & Sonic at the London 2012 Olympic Games contains over 50 original Olympic themed events playable in both single and multiplayer modes. Bringing a whole new dimension to the Mario & Sonic universe, the glasses-free 3D visuals and the unique control systems mean there are plenty of new and exciting ways to compete for a coveted gold medal!
As with its predecessors, Mario & Sonic at the London 2012 Olympic Games for the Wii and Nintendo 3DS is being developed by SEGA Japan and is published by SEGA across Europe and North America, and by Nintendo in the Japanese market. Mario & Sonic at the London 2012 Olympic Games is licensed through a worldwide partnership with International Sports Multimedia (ISM), the exclusive interactive entertainment software licensee of the International Olympic Committee (IOC).
“Mario and Sonic have had a phenomenally successful partnership and we are extremely proud to be able to recreate this once again with Nintendo and ISM for the London 2012 Olympic Games,” commented Naoya Tsurumi, Chairman for SEGA of America and SEGA Europe. “It is truly exciting to be in the position to develop interactive entertainment software titles based on the Olympic Games, and for Sonic and Mario to once again be a part of this historic event.”
“The London 2012 Olympic Games will be a sporting showcase that will embrace the world and we are delighted to have Mario and Sonic competing once again, this time in the largest number of Olympic sports ever,” says Raymond Goldsmith, Chairman & CEO of ISM.
“These games bring together two of the most beloved characters in the history of the video game industry in Mario and Sonic,” said Nintendo of America President Reggie Fils-Aime. “As veterans of both video games and Olympic games, they will arrive in London as a formidable team to provide fun, competitive sporting activities that friends and family members can enjoy together.”
Mario & Sonic at the London 2012 Olympic Games will be available on the Wii™ home video game system and the Nintendo 3DS™. A launch date will be announced later in the year.
April 18, 2011
From sparking instant social fun with friends to putting an interactive twist on family gatherings, Nintendo’s Wii Sports Resort™ and Wii Party™ games are surefire ways to get groups of all ages on their feet and laughing together. Starting April 25, each of these two must-have games for the motion-controlled Wii™ system are now even more accessible at a new suggested retail price of just $39.99. Both games offer hours of multiplayer enjoyment that friends and family members can share together, regardless of their age or prior experience with video games. Once the games get going, everyone wants to join in.
With a dozen resort-themed activities that maintain the wide-ranging appeal of the original Wii Sports™ game, Wii Sports Resort transports players to the tropical paradise of Wuhu Island. While there, every member of the household can get in on fun activities such as golf, basketball, archery, wakeboarding and Swordplay. As they swing the Wii Remote™ Plus controller (or a Wii Remote controller with a Wii MotionPlus™ attachment) like a golf club or wave it like a sword, players can watch their movements precisely replicated on-screen for an immersive, instantly enjoyable experience. Since launching in 2009, Wii Sports Resort has sold more than 10.7 million units in the United States alone.
Wii Party packs 13 party game modes and more than 80 minigames that will keep friends and family smiling and having a blast. Best of all, the game allows every player to take a turn in the spotlight by placing his or her customized Mii™ characters at the center of the action. Some of the included games put an interactive twist on popular board games like bingo, while others use the speaker and vibration functions of the Wii Remote to move the action beyond the TV screen and into the living room. In Hide ‘n’ Hunt, for example, players must locate Wii Remote controllers that have been hidden around the room, while Animal Tracker challenges them to pick up the Wii Remote making the correct animal sound.
Additional controllers are required for multiplayer modes and are sold separately.
Nintendo of America is producing its final run of the Super Mario All-Stars™ Limited Edition package that celebrates the 25th anniversary of the original Super Mario Bros.™ game. The collection went on sale on Dec. 12 at a suggested retail price of $29.99, and nearly all retail locations were out of stock within days. The final shipments will be in stores on March 13.
The games included in the Super Mario All-Stars collection are Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2 and Super Mario Bros. 3. Each game features the enhanced graphics and updated sound from the Super NES™ Super Mario All-Stars collection, and all four can be played on the Wii system using one of several controllers: the Wii Remote™ controller, Classic Controller™, Classic Controller Pro™ or the Nintendo GameCube™ controller.
Also included is a Super Mario History soundtrack CD, a compilation of memorable music from the Mario™ franchise. Containing classic theme songs and fun sound effects from the original Super Mario Bros. game all the way up to the acclaimed Super Mario Galaxy™ 2 game, this special disc also marks the first official release of the “Super Mario Bros. Ground Theme,” widely recognized as one of the most famous pieces of video game music in history.
Rounding out the Super Mario All-Stars collection is a 32-page Super Mario History booklet featuring interviews, behind-the-scenes details and rare concept art. Fans from every generation can enjoy firsthand insights into the beginnings of Mario, illustrated with candid photos and never-before-seen design sketches. Together with the game software and soundtrack, it’s the ultimate tribute to a unique game series.
For more information about the 25th anniversary of Super Mario Bros., visit http://mario25.nintendo.com.
New Game Offers Volleyball, Hockey, Basketball and Dodgeball with a Mario Twist
REDMOND, Wash., Feb. 7, 2011 – With Mario™ and his Mushroom Kingdom pals on your side, why take up just one sport when you can play four? Launching today exclusively for the Wii™ system, the MARIO™ SPORTS MIX game invites players to enjoy the outrageous, fast-paced fun of four different sports – volleyball, basketball, hockey and dodgeball – each packed with imaginative twists and challenges. All four sports are available on a single game disc at a suggested retail price of $49.99, offering inclusive, irresistible game play at an unbeatable value. Best of all, players can share the spotlight with Mario and his friends by playing each sport as their own customized Mii™ characters.
MARIO SPORTS MIX enhances the basic elements of all four included sports with a flurry of eye-catching power-ups, obstacles and unexpected twists. Players might fling banana peels and green shells to thwart an opponent, or an entire court might move from side to side under players’ feet. Each character also has a powerful special move, such as Mario’s ability to swirl in the air and dunk a basketball from anywhere on the court. Throughout the game, players can also boost their scores by collecting coins to earn bonuses. Whichever sport they choose, newcomers and experienced players alike can count on a memorable mix of athletics and imagination.
“With Mario Sports Mix, players get four full sports games packed onto one disc, which is a great value,” said Marc Franklin, Nintendo of America’s director of Public Relations. “In addition, the ability to jump into games as your own Mii character and play with Mario and other Mushroom Kingdom characters makes Mario Sports Mix a unique sports experience that can’t be found anywhere else.”
MARIO SPORTS MIX offers multiplayer options that allow friends and family to hit the court together. Up to four players can play together in the same room using additional Wii Remote™ controllers (sold separately). Up to four players with broadband Internet access can also connect online via Nintendo® Wi-Fi Connection and play cooperatively or competitively in two-on-two or three-on-three matches.
To help commemorate the game’s launch, Mario himself will conduct a press conference on Feb. 7 to answer some of the most pressing questions of his illustrious career in sports. The conference will begin at 5 p.m. Pacific time and can be viewed by fans and media alike via the Web at http://mariosportsmix.com.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://wii.com.
For more information about MARIO SPORTS MIX, visit http://mariosportsmix.com.
Top 10 Selling Video Games in Japan (1/24-1/30): The Last Story for the Nintendo Wii continues to take the #1 spot
Courtesy of m-create.com （January 24-January 30, 2011)
- The Last Story – Nintendo Wii (114,722)
- Senjō no Varukyuria Surī Unrecorded Chronicles III – Sony PSP (102,779)
- Ore no Imoto ga Konna ni Kawaii Wake ga Nai Portable – Sony PSP (88, 493)
- Kenka Bancho 5 – Sony PSP
- To Aru Majutsu no Index – Sony PSP
- Dragon Age: Origins – Sony PS3
- Monster Hunter Portable 3rd – Sony PSP
- Dream Club Zero – XB360
- Kingdom Hearts: Birth by Sleep – Final Remix – Sony PSP
- Donkey Kong Returns – Nintendo Wii
|an. 10, 2011
Whether you enjoy gaming in the living room or on the move, you’re in good company with this week’s new downloadable games for the Wii™ and Nintendo DSi™ systems. Disney’s JellyCar 2 is among the latest additions to the WiiWare™ service, putting an irreverent spin on console racing games. On the Virtual Console™ service, you’ll find a couple of Capcom classics from 1985, including the timelessly spooky GHOSTS’N GOBLINS™. Hand-held gamers might purr with delight to discover Petz® Catz® Family for the Nintendo DSiWare™ service, which gives players a new way to tote adorable feline friends with them everywhere they go.
Art of Balance (demo version)
Note: Some demo versions do not support all game features, and players cannot save their in-game progress in demo versions.
Petz Catz Family
EJ Puzzles: Hooked
Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.
Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://wii.com or http://www.nintendodsi.com.
Nintendo DS Becomes All-Time Best-Selling Video Game System; Wii Sells More Than 7 Million for Third Consecutive Year
REDMOND, Wash., Jan. 4, 2011 – The close of 2010 produced two sales milestones for Nintendo in the United States.
According to Nintendo’s internal sales figures, the Nintendo DS™ family of portable video game systems has sold more than 47 million in the United States since the original model launched in November 2004. That tally makes Nintendo DS the nation’s best-selling video game system of all time.
For the second major milestone of 2010, Nintendo’s internal figures show that the Wii™ home console marked its third consecutive calendar year with U.S. sales of more than 7 million – a feat never before accomplished in the history of video games by a home console. To date, the Wii system has sold more than 34 million in the United States alone.
“When we look back at 2010, we see consumers time and again turning to the value and enjoyment of our products,” said Nintendo of America President Reggie Fils-Aime. “When we look ahead to 2011, we see new portable technology and more great Wii games that need to be seen to be believed.”
Nintendo is set to release its new Nintendo 3DS™ hand-held system in the United States in March. The portable system lets players see 3D content – without the need for special glasses. More details about the system will be announced in the future.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://wii.com. For more information about Nintendo, visit http://www.nintendo.com.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.5 billion video games and more than 577 million hardware units globally, including the current-generation Wii, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.